Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Monday, August 15, 2011

How to Create a Wineglass


Today I'm going to show you a modeling tool I guarantee you will use many times in the future. The Spin Tool!

Sunday, July 31, 2011

Modeling Exercise #1

We covered quite a bit of stuff in the past few lessons and I think its time to put those new skills to use and actually make something. Before you do this, I always encourage you to just experiment with any new tools you may have learned because, as with anything, experience is a major part of the learning process.

Edit Mode: Part 2



Now let's learn some more tools we can use in edit mode to model our meshes.

Welcome to Edit Mode

The last lesson dealt with objects in the Object Mode which is just one of six modes in Blender. Now, we will discuss the Edit Mode which allows us to manipulate individual vertices, edges, and faces of the mesh objects. For this example I will us a cube again. The cube mesh is made up of 8 vertices (in the cube's case, they are the 8 corners), the edges that connect them, and the faces that are made by these edges. In Object Mode, and when we render something, we do not see these because it renders (usually) just the face of the mesh. But now, in Edit Mode, we can see all these different parts and manipulate them to create more specific models.

Saturday, July 30, 2011

Blender Modeling Basics

There are three basic modeling tools called transform tools that you need to learn before anything else. They are: translate (or move), scale, and rotate. These tools can be found in the toolbox on the right of the screen, but it is much easier and faster to use the keyboard shortcuts.